Free RP forum with a loose storyline with the option of making your own storyline, or add to the main storyline.
 
HomeLatest imagesSearchRegisterLog in

View unanswered posts
 

Legal Orginizations

 
TopicsPosts
Last Posts
No new posts

Fighters Guild

The back-bone of the military in Zein, the fighters guild supplys the council's army with fresh fighters for the war against The Dead Swamp's armies and any other invaders as well as handling rudimentary police work around the city.
131Sat Aug 08, 2009 12:26 pm
hereticameri The Courtyard
No new posts

Mage's Guild

This is the brain and mystical power of the city. They tend to be a snoody lot, but good natured. Thought not all of them are kind of heart. All kinds of Magics are accepted here, though the darker your magic, the more you will be watched.
114Sat Aug 08, 2009 12:14 pm
hereticameri The Main Hall
No new posts

Assasin's Guild

This is one of the more underhand and closely watched guilds. Its full of the top cutthroats and assasin's of the city, all highly paid by the council to take care of diplomatic "problems" in other cities and provinces. It is rumored that the Assasins guild is just a infiltration operation for The Dead Swamp, but none of those rumors seem to find purchase.
190Wed Dec 02, 2009 3:11 pm
hereticameri Inside the Guild
No new posts

Craftshall

Here is where craftsmen of all trades meet to talk and trade ideas. The heads of every craft have seperate offices where they can meet with others of their craft and manage prices and goods for those under them.
00
Legal Orginizations Empty
Today's active topics
Today's top 20 posters
Overall top 20 posters
Delete the forum cookies

New postsNew postsNo new postsNo new posts  Forum is lockedForum is locked